Optional. The country tag of the country that the first country is a march of. The map represents all nations at the start of the game in 1444. This command starts a native uprising within the province with the specified ID. All countries in EU4 are identified by a tag. You can optionally specify a country tag as a second argument, if provided, this command will affect the country with this tag instead of your own. Use the tag command to resume playing again. The country tag of the country you wish to repair all ships of. If you do not specify an institution, all institutions within the province will be embraced. The tag of the country to do the 'vassalizing' - if not specified, this will be your current country. A number. The ID of the province you wish to change the base production of. This is how a country is referred to in all of the game's script. Click on the name of a command to visit its command page for more help and examples. Optional. This debug command logs to the console the current land shares for estates or crowns. This is a debug command. You can click on the parts of the map to see more details of the concerned region. The ID of the province you wish to change the owner of and also make a core. This page was last edited on 16 September 2020, at 00:46. This command can add or remove money (ducats) from your country's (or a specified country's) treasury. If a number is provided as an argument, the random count will be set to this. Specify a negative number to remove liberty desire. change_religion_court [court member id] [, This command sets the religion of the specified court member to the religion with the specified ID. See argument information for subject types and IDs. If not specified, the country you are currently playing as will be affected. This command enables and disables (toggles) god mode. A list of names from which countries generate ruler names. This command causes all spies belonging to the specified country fail. Optional. Specify a negative number to remove population. power [stability key / idea group key / tech key] [country tag]. Defines the starting mercantilism for the country. Court member IDs: The ID of the religion you wish to set the court member's to. spread_revolution [province id] DLC: Emperor. The country tag of the country you wish to become a subject. The country tag of the country you wish to annex. set_base_production [province id] [value]. The ID of the province you wish to add population ID. If not specified, this will be the country you are currently playing as (so your current country would form a union with the first specified country). This command adds natives to the province with the specified ID. The ID of the province you wish to change the controller of. Specify a negative number to remove doom. add_devastation [province id] [devastation amount]. Optional. The amount of army professionalism to add. To construct the list, you'll need to look in the /Europa Universalis IV/common/ideas/00_basic_ideas.txt file, either of Vanilla or of your mod. The AI will invest in the order specified by the list. If specified, this command will apply to the absolutism of the country with the specified tag. This command adds the specified amount of trust (from your current country) to the specified country tag. This command can be used to change the speed the game runs at. incident [shinto incident id] [country tag] DLC: Mandate of Heaven. If you intend the country to exist in any start dates, define rulers and heirs here. If you don't specify a country tag, the administrative power will be added to the country that you are playing as. This command will clear the console - meaning all messages previously sent to you will be hidden (they are not cleared console log files, just the in-game console). This command runs a list of commands in a specified file. This command sets the base manpower (multiplier) for the province with the specified ID to the specified value. The date you wish to set the game date to. This command starts a pirate within the province with the specified ID. This is a debug tool - it is used to test for GPU memory leaks. The country tag of the country you wish to apply this command to. This debug command prints to the console 'Not Successful'. This console command will create a heavy ship with the specified name and abilities as a flagship. Executing this command will print information about balances to the game.log file (not the console). for allies). The name of the faction you wish to add. This command adds the specified amount of navy tradition to the country with the specified country tag. If not specified, a cardinal within the country you are currently playing as will be killed. Executing this command will cause debug information about the economy to be printed to the game.log file. The progress to set for the missionary, a number between 0 and 100 (0 = 0%, 100 = 100%). Optional. The country tag for Ottomans in EU4 is: TUR. See argument information for religion school IDs. This command prints out statistics attaining to power spending for all countries. A negative number denotes a female name. Negative numbers will remove army professionalism. This command can be used to increase or decrease a specified country's prestige. If specified, this command will change the drill of all sub units for the country with the specified country tag. This command removes the limitation that restricts amount of major missions you can choose from. The stability key, idea group key, or tech key you wish to add to a country. The country tag of the country you wish to discover the capital. A country tag. If the two specified countries are already integrating, this command will instantly complete the integration process. This console command will pause the game when the specified in-game date is reached (i.e. The amount you wish to increase to the prosperity progress percentage by. add_opinion [source country tag] [target country tag]. If you've made changes to a lua or GUi file, this command can reload the file and apply the changes without you needing to restart your game. event [event id] [country tag] [option id]. The ID of the religion you wish to change the target country/provice to. If this argument is specified, the idea group will be added to this country. The amount of natives you wish to add to the aforementioned province. The country tag of the country you wish to make the controller of the specified province. If you specify a country tag, the consort will be added to that country. This command sets the isolation level (0 - 4) of the country you are playing as to the specified number. This command will set your country's military leader's trait to the trait with the specified trait ID. If you specify a country tag, the age of the heir of that country will be changed. Specify a negative number to remove. The name of the command you wish to receive help information for. The tag of the country you wish to make a march. If not specified, this will be the country you are currently playing as. This command adds a specified amount of local autonomy to the province with the specified ID. This console command adds the specified amount of unrest (advancement) to the specified faction.

Amazon Step Into Safety Program Zappos, Who Is Brad Marion Molly's Game, 1450 Sat Score, Newfypoo Puppies For Sale Oklahoma, Northrock Xc6 Value, How Long Do Poppers Last, Richard Romano Height, Scottish Border Collie, Josef Hoffmann Prague Chair, Stock Gumshoe Recent Articles, Can I Work While Waiting For Sia Badge,