Many question why Strahd would bother to fight lowly adventurers being a man of his range and stature. After that is dealt with, or the connection with the heart stopped (Strahd can do this voluntarily as a bonus action) then Strahd really starts taking damage. Strahd has the following wizard spells prepared: Cantrips (at will): mage hand, prestidigitation, ray of frost 1st level(4 slots): comprehend languages, fog cloud, sleep Nothing cowardly about staying most of the fight behind walls and or the ceiling, while other minions attack and Strahd only pops out to throw potent spells. Strahd can use the charm on a PC and say: “Listen, it’s in your best interest to protect me, what would the Barovians do without their lord?”   What’s the PC to do? Thank you! That’s what we did. December 19, 2019 at 2:43 am His realm is very small and there are very few subjects and towns. He might agree to give the Sunsword away, but his companions will rush and try to stop him or convince him not to. The thing is, you can combine this with Strahd’s Spider Climb ability and move upward and out of the melee PCs reach. Give it to me so I can put it to rest with its rightful owner in the crypts”. Save my name, email, and website in this browser for the next time I comment. October 26, 2017 at 8:14 pm You’re supposed to explain this to the player and let the player act as he wishes as long as it meets the criteria. This is the important part about encounters with Strahd before the main confrontation in the castle. So for this to happen Strahd has to be moving from room to room. Copyright © He is resistant to necrotic and non-magical weapons. The ability is supposed to work in 1d4 rounds but I suggest having the effect happen almost immediately, or after 1 turn, or else Strahd will be unguarded for possibly 3 or 4 turns which is too much. Strahd’s spell list is described in his stat block, but it has some spell choices that are not suited for a battle against a party of PCs. I’ve seen that when PCs first fight Strahd they’re low level and scared so they make mistakes, but as fights keep occurring, they get the hang of it and they will take advantage of Strahd’s vulnerabilities. November 11, 2017 at 1:13 am Strahd’s sheet says that if he is in the presence of sunlight, he cannot transform into the mist and is destroyed when reduced to 0 HP in the presence of sunlight. Strahd is not strong in melee. And also If the party includes a paladin because after level 7 the whole party gets a buff to all saves as long as they are close to the paladin. A comprehensive list of all official Bard spells for Fifth Edition. Strahd can bring the battle here and cast a level 5 Hold Person. As it is, this option in particular can pretty much kill the party outright. There are two alternatives. Second, you give the PCs false hope that Strahd is not so difficult to defeat, when in reality you’re just not using him to his full capacity. And he also regenerates 20 HP per round, unless he takes radiant damage or holy water that turn. And you should do everything in your hands to keep Strahd away from any paladin or other melee attackers. Or why he would let them live, when he can easily throw three fireballs in a row and be done with it. Other spellcasters like warlocks and wizards will use the spell Ray of Frost, which actually negates the regeneration too, and it is a cantrip so they can do it all the time. Reply, But such is the case in DnD 4e and 5e that the PCs are superhero-like, Your email address will not be published. You must login in order to record usage, rate, and comment on entries. He won’t attack his friends to protect Strahd, that’s for sure, but he might cover Strahd’s retreat, or grapple a friend to avoid him from attacking Strahd. Some really simple and sometimes low-level spells can really make things difficult for the PCs. Evil is attracted to him and vice versa; he samples it like one would wine. 2020 Elven Tower Cartography. Reply. Your email address will not be published. In my games he was equipped with a +2 half-plate to raise his AC to 18 and he also wielded a Vorpal Sword. Next Strahd uses his legendary action to move out of both PC’s way and up a wall or a tree, probably 20 ft. above ground. Game mechanics • Newbie guide • In development • DDO Store • Social Media, Challenges • Classes • Collectables • Crafting • Enhancements • Epic Destinies • Favor • Feats, Glossary • Items • Maps • Monsters • Places • Quests • Races • Reincarnation • Skills • Spells. Legendary Move action: This is golden. Strahd can be reckless and be less evasive than he should. Strahd also has 144 HP, which you could bump to the maximum of 204 and still be legal. Strahd can purposefully take the battle there. What you get is impressive hi-def versions of my maps to be used in your RPG games (these have lower resolution), and the satisfaction of helping the rpg community grow bigger and stronger. He knows that dividing the party with a Wall of Fire or Wall of Force will thwart most plans. What did Strahd do? Defensive Spells: This is possible if you ignore the spell rules like I explained above and give Strahd complete command of the magic repertoire of spells, if not, just modify the spell list accordingly, picking the ones you like the most. - Level 3 Mini Adventure, The Way of the Force Monastic Tradition for Monks [D and D 5e (2020)], Arctic Survival House Rules for Icewind Dale, Icewind Dale: Rime of the Frostmaiden Complete DM's Bundle (maps, guides, cheatsheets and more), Doom of Ythryn – an Icewind Dale: Rime of the Frostmaiden DM's resource (maps, cheatsheets, advice). And by this time he’s well aware of who are the dangerous ones. The battle follows him, other minions can come into the PCs way but they will follow Strahd on whatever route he takes. It’s like being asked by two best friends to do something, you have to choose one, but you don’t want to let any of them down. Fight encounters with Strahd Von Zarovich outside of Ravenloft is possible and highly recommended to keep Strahd an active and moving part of the adventure. However the score of most importance is Intelligence, which is often neglected when deciding what to do or how to roleplay Strahd. 3rd level (3 slots): Haste, Fireball, Counterspell These are some extra suggestions for Strahd’s minions: Alternatively, if Strahd is alone, he can always use his Children of the Night ability to call forth swarms of bats, rats, or a pack of wolves. For example, Strahd appears and attacks a PC, unarmed strike and hopefully a bite too. Dungeons and Dragons (D&D) Fifth Edition (5e) Spells. That’s the DM not playing Strahd to his full capacity and also forgetting how intelligent he is. His fire spells will not affect the dragons. What this means is that anyone can use them, share them or modify them. I want to thank you for this read. Both the sunsword and the symbol can emit sunlight for long periods of time. It’s guerilla style when encountering Strahd in the wilds. They cannot be used commercially. But if you use this in combat things can get hard for the PCs really fast. Next turn Strahd goes down and attacks again, and then uses the next legendary action to go back up, or to bite a grappled PC. Spellcraft +22 Spellcraft +22: Passive: +22 Competence bonus to the Spellcraft skill. Strahd is a 13th level spellcaster. He refuged in magic which takes a long time to master. It is my opinion that the trip is more important than the destination, if the party has gotten this far then you and your friends have had awesome hours of fun and nothing can take that away. Base Damage: 8.25 If the party uses sunlight from a spell, the Sunsword or the Symbol of Ravenkind; Strahd responds immediately with a Fog Cloud or Telekinesis spell. The purpose is to lead the PCs directly to the trap and have one or two of them activate it and fly all the way up to area K47. At any given point, Strahd might wish to attack more thoroughly, and see how far he can take them. Reply, July 18, 2020 at 4:11 pm After him goes another PC, let him do what he wants. While Strahd is really strong and an accomplished spellcaster, he is NOT stupid and understands that if he gets mobbed up by 5 PCs he won’t stand for a long time. 2nd level (3 slots): Hold Person, gust of wind, Mirror Image So after centuries of magic learning, boredom, thinking and talking to Rahadin, a group of adventurers arriving to Barovia is a welcome sight. You would do well by scanning it, taking a picture or taking good notes of all the info in that page for fast reference in game. If the PCs have not encountered this trap, or even if they have, because they might have forgotten it, or could be distracted by the current battle, Strahd will lead them there to divide the party. Strahd used to be a human being, he was already an adult when he became a vampire. +15 Orb Bonus: While this orb is equipped and you are actively blocking, you gain a +15 Orb bonus to all saving throws, as well as Acid, Cold, Electric, Fire, and Sonice resistances. What’s the PC to do? Do they need to follow him to his coffin and destroy him there? Strahd knows his castle and it should be used as a weapon. Magical TrainingMinimum Level: 29Bound to Character on AcquireShield Bonus: +0Damage Reduction (DR): A comprehensive list of all official spells for Fifth Edition. I actually disregarded that line on strahd’s description. If the heart is still there, then the stairs move every round to make the PCs fall. 4th level (3 slots): Blight, Greater Invisibility, Polymorph Reply, I shouldn’t be reading stuff at 2am way too tired to get every detail it seems, November 11, 2017 at 4:13 am

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