It can contain no more than a quarter of the maximum of any troop type. If there are no elements within a BUA, the Defender has the option of swapping the position of elements as detailed in the regular DBA rules. The author, Phil Barker, describes his aims with DBA as follows: “Our original intent was to provide the simplest possible set of wargames rules that retain the feel and generalship requirements of ancient or medieval battle. The rules themselves include many enhancements designed to streamline play, reduce gamesmanship and to ensure DBA both produces a realistic simulation of Ancient and Medieval warfare but also an enhanced the game. Foot troops within a BUA suffer no modification for being in Bad Going as long as their opponent is outside the BUA. The rule mechanisms were [in 1990] then entirely new. Deployment changes to encourage historical troop deployment. The whole army comes to 100 points. Generals cost the basic cost for their element type. DBA is about fighting battles, not skirmishes; it just uses fewer miniatures to achieve this. The DBA gaming table is a flat surface which for 15mm scale figures is typically 600mm by 600mm and you will see this sized table, along with my 15mm troops, featured on this site. Of course, the camp-follower can be replaced by an element from the army. Larger games involving more miniatures are also possible. The rules provide details on how to combine three standard armies for “Big Battle DBA” and also how to use the rules for playing even larger games. It should be noted that a Hussite army does not require a camp or camp-follower because of the war-wagons included in the army. This adds up to 49 points. I add 2 Ettrick Archers (as Psiloi) for 6 points, 1 Ribauld Horde for 1 point, and 6 more Lowland Scots Yeoman Spears (Pikes) for 24 points. The game rules are incredibly simple and easy to learn and games seldom take more than an hour to finish. DBA 3.0 introduces several changes to the rules. We recommend that a BUA have the same effect as a Woods during the game, with the following exceptions: Deployment should be in secret. The point cost for elements is based on the following table: Armies are based on DBM army lists, but contain 100 to 150 army points. Soon armies in my then local gaming group were being formed to refight the battles of Alexander the Great or those of the Wars of the Roses and the Norman Conquest all of which seemed unachievable before DBA as hundreds of figures needed to be collected and painted. Armies were affordable and games would typically last around an hour due to the simple mechanics. A revised terrain placement system producing a less player customised battlefield which enhances the game. To this you add terrain pieces. This adds up to 51 points. Larger moves to encourage more dynamic play. The resulting system is more subtle than may be immediately apparent, and is the fruit of much detailed development work. "Those who know how to win are much more numerous than those who know how to make proper use of their victories." An introduction of solid and fast ratings to better model the differences between some troops. The latest version of De Bellis Antiquitatis, or DBA for short, is version 3.0 and is available in a 144 page hardback. DBA 3.0 also supports a slightly larger playing area for those that prefer this option. Each army consists of twelve troop elements. For example, a DBE consisting of a Bow(X) backed up by a Bow(O) costs only as a single Bow element.

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